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Dan Romero@dwr.eth
9/27/2023

Anyone have a good theory for why Figma won over Sketch? Felt like there was a time where Sketch was ahead?

In reply to @dwr.eth
9/27/2023

The web wins over native apps when monopolistic power is not used to nerf the web. Its easier to share. Easier to get your co-workers and clients in to give feedback, etc, etc. But also Figma won because it is multi-player which is key when designing is a collaborative process in your org (most).

In reply to @dwr.eth
Varun Srinivasan@v
9/27/2023

collab + web app made it much sticker across the org. became a tool that devs and pms used, while sketch was largely relegated to designers.

In reply to @dwr.eth
Elie@elie
9/27/2023

They were well ahead. It’s because Figma worked on web and was multiplayer. Sketch was determined to be Mac only. They used to have it as one of their main pieces. That they won’t build for windows because there’s no demand 😂 I’m a Mac fan but that was moronic

In reply to @dwr.eth
welter.eth@fun
9/27/2023

ived tried a lot of ux/ui design apps, figma just felt right, i dont think it was necessarily anything specific, just a strong feeling that figma was the right choice

In reply to @dwr.eth
j4ck • icebreaker@j4ck.eth
9/27/2023

i lived the transition at google and was very early to switch to Figma from Sketch, even visiting @zoink in SF offices with my team in ...2017ish? anyway – they won bc multiplayer. once it got good enough, there was no going back to shared drive versioning sketch files with various plugins on/off it was 10x better

In reply to @dwr.eth
GabrielAyuso.eth ⌐◨-◨@gabrielayuso.eth
9/27/2023

Natively multiplayer vs single player. Also, being web based reduces friction. Same reason why most docs, sheets, slides apps moved to the web.

In reply to @dwr.eth
Elie@elie
9/27/2023

They were well ahead. It’s because Figma worked on web and was multiplayer. Sketch was determined to be Mac only. They used to have it as one of their main pieces. That they won’t build for windows because there’s no demand 😂 I’m a Mac fan but that was moronic

In reply to @dwr.eth
Carlos Matallín@matallo.eth
9/27/2023

Designers coordinating to not override each others changes or having to use another tool like Abstract, when that was built in Figma. But mostly dysfunctional org.

In reply to @dwr.eth
Kevin Lanceplaine@lanceplaine.eth
9/27/2023

Speed and live collaboration

In reply to @dwr.eth
9/27/2023

For us it was a decisive change to be able to design collaboratively in the same file... That was the Tipping Point!

In reply to @dwr.eth
Giovanni Puntil@giovanni
9/27/2023

Free to use. No need to install an app. Better cloud. I still really like Sketch tho

In reply to @dwr.eth
Leo Simon@leo5
9/27/2023

Available on Windows :')

In reply to @dwr.eth
9/27/2023

My own experience: I wanted to start exploring UX and after a cursory search it looked like the choice was between learning Sketch and Figma — Sketch had to be installed + had no free plan — Figma was browser based + was free forever Never looked back It may sound silly but I can't be that much of an edge case

In reply to @dwr.eth
TKN: Token Name Service | 10^11@tkn
9/27/2023

The devs actually designed the product around the product development workflow. Sketch and Photoshop were just photo editing tools.

In reply to @dwr.eth
9/27/2023

My theory is that they believed that the community was more powerful than the product. Versatility with their app/web app, based on chromium the ability to evolve quickly is a big plus. Community, full-fledged indie product.

In reply to @dwr.eth
Dracklyn@dracklyn
9/27/2023

Simple. Accessibility.

In reply to @dwr.eth
Bias 🫧@bias
9/27/2023

The only thing I can contribute to this after the valid points already in this thread is I still prefer Sketch. Especially now that Adobe bought Figma. Always go with the Underdog.

In reply to @dwr.eth
David Furlong@df
9/27/2023

better abstractions (core primitives + extensibility) + multiplayer via web

In reply to @dwr.eth
9/27/2023

My sense is that they hard the CRDT/multi-player collaborative aspects down, and good enough, that "collaboration → network effect" before Sketch got onto it. They also started with a precise copy of the Sketch UX editor mechanics, which meant it was an easy "no mental model" switch for the Sketch designers to move.

In reply to @dwr.eth
9/27/2023

When the did the $20B, there was so much financial-industry/VC pundentry about the "why" of it all. While a lot of that was no doubt right...I think it missed the key thing. It was CRDT (Conflict-free Replicated Data Type), baby! 💥 Fundamental architecture choices drove the rest of the business theory after that.

In reply to @dwr.eth
Jonny Mack@nonlinear.eth
9/27/2023

the crown jewel of design tooling was solving the source of truth/version control problem for teams. companies like abstract (and others) created skeuomorphic github-like products that never caught on. figma took advantage of emergent web tech + novel product design + selling to teams who felt the pain most acutely

In reply to @dwr.eth
Humpty Calderon@humpty
9/27/2023

Multiplayer games win

In reply to @dwr.eth
Nick Smith@iamnick.eth
9/28/2023

https://review.firstround.com/the-5-phases-of-figmas-community-led-growth-from-stealth-to-enterprise Dylan flying around the world talking to lots of designers and studios definitely had something to do with it

In reply to @dwr.eth
9/28/2023

A big thing for team adoption of Figma over Sketch was versioning history and allowing multiple designers to work on the same file. If you wanted to do that on sketch, you had to purchase abstract and learn branching, merging, etc to manage collaboration & versioning history

In reply to @dwr.eth
9/28/2023

Whatever happened to Adobe XD? I thought it was quite good.