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9/6/2023

Gm Gm - quick Q for the web3 game developers/investors out there…how are y’all thinking about user acquisition? Tons of $$ flowed into gaming in the past 24mo but now the hard part of actually getting players. Does anyone have some thoughts to share around Cac for web3 gaming ? 🙏🏾

In reply to @socalstreet
9/6/2023

Imo this was extremely under thought in web3 all of last year (from an investor perspective). Generally saw projects hoping they could use influencers to market/stream games (token grants 😬).

In reply to @socalstreet
0𝕏ngmi@metaend.eth
9/6/2023

We've launched mintworldgame.com with no funding and little advertising, and user acquisition is hard. We'll work on a big Airdrop to boost interest. My two cents ✌️

In reply to @socalstreet
jamesyoung.eth@jamesyoung
9/6/2023

cac should be based wallet based just agree on the predictive algo to use

In reply to @socalstreet
Chris Koziak@koziak.eth
9/6/2023

This is why I quit my web3 gaming job and started a web3 advertising protocol. To answer your question, there aren’t many web3 games that regular gamers want to play yet. That should be your audience. Games make money at scale because F2P is the base price a user pays to play.