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Dan Romero@dwr
10/31/2022

Interesting stat: - Twitter avg. mobile app time per day: 6 min - Farcaster avg. mobile app time per day: 15 min (Of course audience size / composition matters!) Counter-intuitive: would be good for us to decrease time spent (since we're not ad-based), assuming we're able to increase signal-to-noise ratio.

In reply to @dwr
LJW_Wavydude@ljw-wavydude
10/31/2022

GM! It would be interesting to understand the different segments of users for Farcaster ... particularly what they come to FC / how they use FC

In reply to @dwr
10/31/2022

what is range is the ratio for signal to noise today

In reply to @dwr
endreetternavn.⌐◨-◨@endreetternavn
10/31/2022

Early days, but think the audience is a big reason for this. For now its people who are enthusiastic about crypto and new innovations. From what I have seen those who are here are also more interested in adding something to the community and sticking around and draining it for alpha/info/etc.

In reply to @dwr
jacob ☼@jacob
10/31/2022

i think you want to decrease time spent via a different avenue and different reason: external clients because protocol adoption is rapidly expanding

In reply to @dwr
didnt make it@novack
10/31/2022

Interesting thought Bhutto not sure I agree with trying to decrease session time. Goal is to deliver a valuable experience as quickly as possible, but then to deliver as many valuable experiences as possible. If Farcaster can do that efficiently but also repeatedly, that’s great!

In reply to @dwr
Nat Emodi@emodi
10/31/2022

why would increasing signal decrease (vs increase) time spent? Twitter is very noisy and has less avg time spent unless you’re interpreting FC’s time spent as an indicator of too much noise / suboptimal UX

In reply to @dwr
Austin Marrazza@za
10/31/2022

Would be cool to see usage stats for CT

In reply to @dwr
Liz Hagelthorn@liz
10/31/2022

wonder if the number times per day people open each app is any indicator. for twitter i think it’s 3-4x per day (In 2021 2.4 billion sessions divided by 620 million of these that were unique.)

In reply to @dwr
Mac Budkowski@macbudkowski
10/31/2022

One great thing about non ad-based social media is that you can take on a SaaS POV. You don't care about the time user spends in your tool. You care whether they got their job done. It impacts product & algo design a lot :)

In reply to @dwr
Matteo Lunghi@entrepreneur
10/31/2022

Would be interesting to look at how many times users open each respective app Perhaps it's that Farcaster is opened fewer times fore longer, more immersive content thanks to the quality of the audience atm

In reply to @dwr
Lord Trivia | Ian Feiner@freckle
10/31/2022

Being able to actually connect with the right people makes spending the time here worth while!

In reply to @dwr
chandresh@chandresh
10/31/2022

@perl good metrics and better thoughts :)

In reply to @dwr
Michael Pfister@pfista
10/31/2022

This week has been a bit different for me 😅

In reply to @dwr
ian @ syndicate@iandaos
10/31/2022

looked at some of the comments... doesn't increase time mean increased engagement due to increased signal?

In reply to @dwr
10/31/2022

Time spent is a one-dimensional metric, hard to gauge why people linger without other clues. If you're building for transactions (find what you need and go) reducing time spent is good. But not all engagement is transactional. In a rich connected community, time spent could signal strong relational value.

In reply to @dwr
10/31/2022

I recently deleted Farcaster on phone as I was using it way too much. I now spend a fixed time on my computer each day. I find that to be more enjoyable.

In reply to @dwr
GabrielAyuso.eth ⌐◨-◨@gabrielayuso
10/31/2022

An interesting signal might be how long is the keyboard open per cast. Thoughtful casts take longer to write than low quality tweets.

In reply to @dwr
Ben O’Rourke@bpo
11/1/2022

Hmmmmm