Interesting stat: - Twitter avg. mobile app time per day: 6 min - Farcaster avg. mobile app time per day: 15 min (Of course audience size / composition matters!) Counter-intuitive: would be good for us to decrease time spent (since we're not ad-based), assuming we're able to increase signal-to-noise ratio.
GM! It would be interesting to understand the different segments of users for Farcaster ... particularly what they come to FC / how they use FC
Early days, but think the audience is a big reason for this. For now its people who are enthusiastic about crypto and new innovations. From what I have seen those who are here are also more interested in adding something to the community and sticking around and draining it for alpha/info/etc.
i think you want to decrease time spent via a different avenue and different reason: external clients because protocol adoption is rapidly expanding
Interesting thought Bhutto not sure I agree with trying to decrease session time. Goal is to deliver a valuable experience as quickly as possible, but then to deliver as many valuable experiences as possible. If Farcaster can do that efficiently but also repeatedly, that’s great!
why would increasing signal decrease (vs increase) time spent? Twitter is very noisy and has less avg time spent unless you’re interpreting FC’s time spent as an indicator of too much noise / suboptimal UX
wonder if the number times per day people open each app is any indicator. for twitter i think it’s 3-4x per day (In 2021 2.4 billion sessions divided by 620 million of these that were unique.)
One great thing about non ad-based social media is that you can take on a SaaS POV. You don't care about the time user spends in your tool. You care whether they got their job done. It impacts product & algo design a lot :)
Would be interesting to look at how many times users open each respective app Perhaps it's that Farcaster is opened fewer times fore longer, more immersive content thanks to the quality of the audience atm
Being able to actually connect with the right people makes spending the time here worth while!
looked at some of the comments... doesn't increase time mean increased engagement due to increased signal?
Time spent is a one-dimensional metric, hard to gauge why people linger without other clues. If you're building for transactions (find what you need and go) reducing time spent is good. But not all engagement is transactional. In a rich connected community, time spent could signal strong relational value.
I recently deleted Farcaster on phone as I was using it way too much. I now spend a fixed time on my computer each day. I find that to be more enjoyable.
An interesting signal might be how long is the keyboard open per cast. Thoughtful casts take longer to write than low quality tweets.